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Micro Assignment Post 09

  • Monica Leon
  • Nov 11, 2020
  • 2 min read

I really enjoyed Martina Menegon and Wade Wallerstein presentation today, they provided us with so many VR social exhibitions and tips for us to integrate to our projects.


Here are some of my favorites:

This exhibition was web-based and used point and click. You could direct yourself to the location points in a smooth transition and loads really quickly! A great example to click on the art work of something simple to make and you don't need to be a gamer or need a high processor. It is more of a gallery and doesn't work for social. Accessible for everyone and it is not fast-paced for users to enjoy.


This project showed concerns of screen fatigue and how much a user would read the information displayed in VR. How to showcase the work?


I loved this one! Even in a browser based space, you can feel the depth and dimension reflected on the lighting and the floor.


Very peculiar and different gallery, even the music is so different.


Social multiplayer space: watching and chatting in a form of messenger with specialized audio. Experience of getting lost, post-human mess with different sculptures. Every time you enter you can stumble with a different creation.



Code based on GitHub, you need to rhyme in order to make the music run. I thought this was my favorite because it add a gamification component and pressures users to interact with the environment.



Valuable tip: using GIFs to give that sense of agency to the flat object instead of using a large 3D file.


Leah Roh

Virtual reality for experimental storytelling, representation and social equity.


She started as an animator and background in 3D Design, but then decided to do her MFA Thesis at Pratt Institute on VR.

The name of her project was called Broad-Land!

Components:

  • Response to comment on the sexist marketing practices surrounding games and technologies.

  • Cyborg barbies playing "gamegirls" or what we know as gameboys.

  • Flopydisck, snake on the Nokia phone, Microsoft 98


Pillow Talk was a great initiative! I agree with Leah that the education around sex education is lacking. Specially in countries like Guatemala, we didn't even have a class specific for that.


E-carceration and Digital Arrest

I have never hear about this term before this presentation, it was great to hear her speak of issues that personally passion her professional work. It was amazing to see her exact replication of the character and the room.


How do you ethically communicate a character's identity?

  • Be aware of performative activism

  • Be cognizant of perpetuating stereotypes

  • Do you research of the narration and who the character is and the story behind the person.

  • Never assumer anything about a person, a culture, or their story


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